Glossary of UX terms [ongoing]

An ongoing glossary of UX terms that will be updated as we learn more.

5:

  • five second test
    • a form of usability test where the user is shown a web page for 5 seconds and then asked questions to determine the clarity of the website.
A:

B:

C:

D:

E:

F:

G:
  • Guerrilla User Testing
    • According to  Martin Belam, "Guerrilla usability test is “the art of pouncing on lone people in cafes and public spaces, quickly filming them whilst they use a website for a couple of minutes.”

H:

I:
  • Iterative design
    • the process of repeatedly redesigning a product based on user feedback.

J:

K:

L:

M:

N:
  • Needfinding
    • A process of determining what a user actually needs a product to do.  This information can be found using questionnaires (explicitly determined) or through usability testing (implicitly determined).

O:

P:
  • Prototype
    • A mock up of a product that evolves closer to the actual product over time(low fidelity, mid fidelity and high fidelity).  Used to test out a product.

Q:

R:

S:

T:

U:
  • User experience design
    • the process of creating content that is simple, intuitive, and engaging.
  • User profiles
    • A way to remove your personal bias from a project.  User profiles generate a pretend user base that can be designed for before the product is brought into user testing.
  • Usability tests
    • Used to assess the strengths and weaknesses in a product design.
  • Usability
    • How easy it is for a user to navigate and engage with a product.

V:

W:
  • Wireframe
    • A form of prototyping that is a rough layout of a product, usually done with pen or pencil, or in a wireframe software.

X:

Y:

Z:

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