This is a collection of work done in Mike Scott's UX design class, Fall 2017. There are article responses, lecture responses, as well as samples of ongoing work. Posts can be sorted using the tags.
More Bill Moggridge
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Bill Moggridge's talk about his book 'Interaction Design - Beyond Human-Computer Interaction'
A short series of eulogies.
The Moggridge videos we watched this week were useful in that they gave more context to the first one we watched('What is Design?'), which looks to be a condensed version of his Stanford talk (Designing Interactions). I liked the interviews that he filmed and included in the talk; hearing more about the design process that went into Google's home page was fascinating, especially their system of adding things. I had not given any thought to how streamlined a search engine really should be, I think that may be part of what I dislike about Bing. Bing's home page is cluttered with images and links, making it less appealing to use.
Bing's homepage
The second video, the compilation of people's remembrances, didn't really provide any technical knowledge, instead it provided more insight on who Moggridge was. The idea that the kind of thinking used in UX design could potentially have that type of impact on something as major as the inner workings of the Smithsonian was incredibly exciting. I would like to know how I can try and emulate that style of thinking and working to be better able to succeed in my own endeavors.
The discussed article can be found here This article was a writeup of a study done at Tufts university. I will admit that I skimmed much of it due to poor time management and necessary prioritization, but I did closely read the results. The results were focused on effective storyboarding techniques, and while the results were similar to what had been established in class, it was good to see written confirmation that our gut instinct was more or less correct. An effective storyboard briefly explains the problem and the proposed solution. It does not have extraneous detail, has enough frames to explain the idea but not enough to confuse, and will often have small bits of text to add more context and to clarify the situation. Discussion Questions: Would a video be an effective storyboard? Or would that be a different thing altogether? Is a storyboard a user experience in itself? As such, would making a successful one re...
Click here for article I thought that the name of the article (Metrics Versus Experience) was interesting simply because the first point of the article was "don't frame stuff as 'Metrics Versus Experience.'" The actual content of the article was a nice insight into something I am only barely aware of: the metrics used to analyze the success of a website or product. I have interacted with them in terms of Instagram(there is a feature that lets you see how many people have seen a post and how many people have interacted with a post, and how those numbers stack up against your other posts) and Google analytics(which lets you see where people who access your website are from and how they are getting to the site), but I have never had to use them to better execute a product. In Zhou's article, she talks about different ways to figure out which metrics you should actually track, and I liked the way she explained it because it's similar to the way I te...
The article discussed can be found here As much as the article read as an angry rant against anyone and everyone, I think there were some important distinctions made as to the nature of designing for users. Based on my experience this semester, I think that UX is an umbrella term that encompasses many things including UI. Most, if not all of the projects we completed over the semester placed a lot of emphasis interfaces. Although we were told to ‘design an experience’, we were reprimanded and told to do it again if the user interface was not up to snuff. The different facets of user experience design are too intertwined to be able to only focus on one small aspect such as interface design. Therefore it must fall under the UX umbrella as something that is important to the finished product but cannot be developed independently. Discussion Questions: The meme provided in the article shows a paved walking path and a beaten path through the grass leading to the parking, which l...
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