This is a collection of work done in Mike Scott's UX design class, Fall 2017. There are article responses, lecture responses, as well as samples of ongoing work. Posts can be sorted using the tags.
More Bill Moggridge
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Bill Moggridge's talk about his book 'Interaction Design - Beyond Human-Computer Interaction'
A short series of eulogies.
The Moggridge videos we watched this week were useful in that they gave more context to the first one we watched('What is Design?'), which looks to be a condensed version of his Stanford talk (Designing Interactions). I liked the interviews that he filmed and included in the talk; hearing more about the design process that went into Google's home page was fascinating, especially their system of adding things. I had not given any thought to how streamlined a search engine really should be, I think that may be part of what I dislike about Bing. Bing's home page is cluttered with images and links, making it less appealing to use.
Bing's homepage
The second video, the compilation of people's remembrances, didn't really provide any technical knowledge, instead it provided more insight on who Moggridge was. The idea that the kind of thinking used in UX design could potentially have that type of impact on something as major as the inner workings of the Smithsonian was incredibly exciting. I would like to know how I can try and emulate that style of thinking and working to be better able to succeed in my own endeavors.
Click here for article I thought that the name of the article (Metrics Versus Experience) was interesting simply because the first point of the article was "don't frame stuff as 'Metrics Versus Experience.'" The actual content of the article was a nice insight into something I am only barely aware of: the metrics used to analyze the success of a website or product. I have interacted with them in terms of Instagram(there is a feature that lets you see how many people have seen a post and how many people have interacted with a post, and how those numbers stack up against your other posts) and Google analytics(which lets you see where people who access your website are from and how they are getting to the site), but I have never had to use them to better execute a product. In Zhou's article, she talks about different ways to figure out which metrics you should actually track, and I liked the way she explained it because it's similar to the way I te...
Click here for the article The article focuses on FaceBook's personalization and the idea of 'dead end UX' The author has turned their FaceBook feed into effectively a news reader by unfollowing all of their friends. Now they are unable to undo this action, making Facebook unusable. The follow/unfollow feature of FaceBook is something my family and I have made great use of in the past year, with some unforseen consequences that are similar to those encountered by the author. Last election season, my mother unfollowed her mother because the daily unintentionally racist posting was becoming too much. A couple months later my great uncle died and my grandmother posted about about his death, which my mom obviously did not see. I had to call my mom to tell her so that she in turn could call my grandmother to give her condolences. If I hadn't done that, my mother would not have known about her uncle's death and would have ended up hurting my gr...
The article this post is responding to is no longer able to be found, so the hyper-link has been removed to avoid confusion. The article raises some interesting points if you look past the all too common concerns about internet addiction, namely is there a responsibility to avoid falling into 'Dark UX'? The idea of dark UX is that people who know certain design tricks such as making specific buttons larger, or changing an animation to make scrolling smoother (i.e. UX designers) can use these tricks to make using an app more mindless and... well addictive is really the only word that comes to mind. The final parts of the article discuss the role of the UX designer: should there be a sort of expectation to do no harm? Or should it just be accepted that as they are contractors, they will do what the client asks? I think that a pseudo Hippocratic oath for UX designers is a nice idea, but not entirely practical. The job of a UX designer is to make an experi...
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